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 residual policy



Towards Automated Chicken Deboning via Learning-based Dynamically-Adaptive 6-DoF Multi-Material Cutting

Yang, Zhaodong, Hu, Ai-Ping, Ravichandar, Harish

arXiv.org Artificial Intelligence

Automating chicken shoulder deboning requires precise 6-DoF cutting through a partially occluded, deformable, multi-material joint, since contact with the bones presents serious health and safety risks. Our work makes both systems-level and algorithmic contributions to train and deploy a reactive force-feedback cutting policy that dynamically adapts a nominal trajectory and enables full 6-DoF knife control to traverse the narrow joint gap while avoiding contact with the bones. First, we introduce an open-source custom-built simulator for multi-material cutting that models coupling, fracture, and cutting forces, and supports reinforcement learning, enabling efficient training and rapid prototyping. Second, we design a reusable physical testbed to emulate the chicken shoulder: two rigid "bone" spheres with controllable pose embedded in a softer block, enabling rigorous and repeatable evaluation while preserving essential multi-material characteristics of the target problem. Third, we train and deploy a residual RL policy, with discretized force observations and domain randomization, enabling robust zero-shot sim-to-real transfer and the first demonstration of a learned policy that debones a real chicken shoulder. Our experiments in our simulator, on our physical testbed, and on real chicken shoulders show that our learned policy reliably navigates the joint gap and reduces undesired bone/cartilage contact, resulting in up to a 4x improvement over existing open-loop cutting baselines in terms of success rate and bone avoidance. Our results also illustrate the necessity of force feedback for safe and effective multi-material cutting. The project website is at https://sites.google.com/view/chickendeboning-2026.


DexNDM: Closing the Reality Gap for Dexterous In-Hand Rotation via Joint-Wise Neural Dynamics Model

Liu, Xueyi, Wang, He, Yi, Li

arXiv.org Artificial Intelligence

Achieving generalized in-hand object rotation remains a significant challenge in robotics, largely due to the difficulty of transferring policies from simulation to the real world. The complex, contact-rich dynamics of dexterous manipulation create a "reality gap" that has limited prior work to constrained scenarios involving simple geometries, limited object sizes and aspect ratios, constrained wrist poses, or customized hands. We address this sim-to-real challenge with a novel framework that enables a single policy, trained in simulation, to generalize to a wide variety of objects and conditions in the real world. The core of our method is a joint-wise dynamics model that learns to bridge the reality gap by effectively fitting limited amount of real-world collected data and then adapting the sim policy's actions accordingly. The model is highly data-efficient and generalizable across different whole-hand interaction distributions by factorizing dynamics across joints, compressing system-wide influences into low-dimensional variables, and learning each joint's evolution from its own dynamic profile, implicitly capturing these net effects. We pair this with a fully autonomous data collection strategy that gathers diverse, real-world interaction data with minimal human intervention. Our complete pipeline demonstrates unprecedented generality: a single policy successfully rotates challenging objects with complex shapes (e.g., animals), high aspect ratios (up to 5.33), and small sizes, all while handling diverse wrist orientations and rotation axes. Comprehensive real-world evaluations and a teleoperation application for complex tasks validate the effectiveness and robustness of our approach. Website: https://meowuu7.github.io/DexNDM/


ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning

Zhao, Siheng, Ze, Yanjie, Wang, Yue, Liu, C. Karen, Abbeel, Pieter, Shi, Guanya, Duan, Rocky

arXiv.org Artificial Intelligence

Humanoid whole-body loco-manipulation promises transformative capabilities for daily service and warehouse tasks. While recent advances in general motion tracking (GMT) have enabled humanoids to reproduce diverse human motions, these policies lack the precision and object awareness required for loco-manipulation. To this end, we introduce ResMimic, a two-stage residual learning framework for precise and expressive humanoid control from human motion data. First, a GMT policy, trained on large-scale human-only motion, serves as a task-agnostic base for generating human-like whole-body movements. An efficient but precise residual policy is then learned to refine the GMT outputs to improve locomotion and incorporate object interaction. To further facilitate efficient training, we design (i) a point-cloud-based object tracking reward for smoother optimization, (ii) a contact reward that encourages accurate humanoid body-object interactions, and (iii) a curriculum-based virtual object controller to stabilize early training. We evaluate ResMimic in both simulation and on a real Unitree G1 humanoid. Results show substantial gains in task success, training efficiency, and robustness over strong baselines. Videos are available at https://resmimic.github.io/ .



Robust Online Residual Refinement via Koopman-Guided Dynamics Modeling

Gong, Zhefei, Lyu, Shangke, Ding, Pengxiang, Xiao, Wei, Wang, Donglin

arXiv.org Artificial Intelligence

Imitation learning (IL) enables efficient skill acquisition from demonstrations but often struggles with long-horizon tasks and high-precision control due to compounding errors. Residual policy learning offers a promising, model-agnostic solution by refining a base policy through closed-loop corrections. However, existing approaches primarily focus on local corrections to the base policy, lacking a global understanding of state evolution, which limits robustness and generalization to unseen scenarios. To address this, we propose incorporating global dynamics modeling to guide residual policy updates. Specifically, we leverage Koopman operator theory to impose linear time-invariant structure in a learned latent space, enabling reliable state transitions and improved extrapolation for long-horizon prediction and unseen environments. We introduce KORR (Koopman-guided Online Residual Refinement), a simple yet effective framework that conditions residual corrections on Koopman-predicted latent states, enabling globally informed and stable action refinement. We evaluate KORR on long-horizon, fine-grained robotic furniture assembly tasks under various perturbations. Results demonstrate consistent gains in performance, robustness, and generalization over strong baselines. Our findings further highlight the potential of Koopman-based modeling to bridge modern learning methods with classical control theory.


Learning Accurate Whole-body Throwing with High-frequency Residual Policy and Pullback Tube Acceleration

Ma, Yuntao, Liu, Yang, Qu, Kaixian, Hutter, Marco

arXiv.org Artificial Intelligence

-- Throwing is a fundamental skill that enables robots to manipulate objects in ways that extend beyond the reach of their arms. We present a control framework that combines learning and model-based control for prehensile whole-body throwing with legged mobile manipulators. Our framework consists of three components: a nominal tracking policy for the end-effector, a high-frequency residual policy to enhance tracking accuracy, and an optimization-based module to improve end-effector acceleration control. The proposed controller achieved the average of 0.28 m landing error when throwing at targets located 6 m away. Furthermore, in a comparative study with university students, the system achieved a velocity tracking error of 0.398 m/s and a success rate of 56.8%, hitting small targets randomly placed at distances of 3-5 m while throwing at a specified speed of 6 m/s. In contrast, humans have a success rate of only 15.2%. This work provides an early demonstration of prehensile throwing with quantified accuracy on hardware, contributing to progress in dynamic whole-body manipulation. A video summarizing the proposed method and the hardware tests is available at https://youtu.be/3ysgbN6Ca8A. Legged robots capable of performing whole-body dynamic and high-precision manipulation tasks are essential for advancing applications such as delivery automation, disaster response, and dynamic object handling.


Accelerating Residual Reinforcement Learning with Uncertainty Estimation

Dodeja, Lakshita, Schmeckpeper, Karl, Vats, Shivam, Weng, Thomas, Jia, Mingxi, Konidaris, George, Tellex, Stefanie

arXiv.org Artificial Intelligence

-- Residual Reinforcement Learning (RL) is a popular approach for adapting pretrained policies by learning a lightweight residual policy that provides corrective actions. While Residual RL is more sample-efficient than finetuning the entire base policy, existing methods struggle with sparse rewards and are designed for deterministic base policies. We propose two improvements to Residual RL that further enhance its sample efficiency and make it suitable for stochastic base policies. First, we leverage uncertainty estimates of the base policy to focus exploration on regions in which the base policy is not confident. Second, we propose a simple modification to off-policy residual learning that allows it to observe base actions and better handle stochastic base policies. We evaluate our method with both Gaussian-based and Diffusion-based stochastic base policies on tasks from Robosuite and D4RL, and compare against state-of-the-art finetuning methods, demo-augmented RL methods, and other residual RL methods. Our algorithm significantly outperforms existing baselines in a variety of simulation benchmark environments. We also deploy our learned polices in the real world to demonstrate their robustness with zero-shot sim-to-real transfer . Residual Reinforcement Learning is popular in robotics to improve the performance of pretrained policies by training a separate policy that outputs residual actions [1], [2].


Multi-Loco: Unifying Multi-Embodiment Legged Locomotion via Reinforcement Learning Augmented Diffusion

Yang, Shunpeng, Fu, Zhen, Cao, Zhefeng, Junde, Guo, Wensing, Patrick, Zhang, Wei, Chen, Hua

arXiv.org Artificial Intelligence

Generalizing locomotion policies across diverse legged robots with varying morphologies is a key challenge due to differences in observation/action dimensions and system dynamics. In this work, we propose Multi-Loco, a novel unified framework combining a morphology-agnostic generative diffusion model with a lightweight residual policy optimized via reinforcement learning (RL). The diffusion model captures morphology-invariant locomotion patterns from diverse cross-embodiment datasets, improving generalization and robustness. The residual policy is shared across all embodiments and refines the actions generated by the diffusion model, enhancing task-aware performance and robustness for real-world deployment. We evaluated our method with a rich library of four legged robots in both simulation and real-world experiments. Compared to a standard RL framework with PPO, our approach -- replacing the Gaussian policy with a diffusion model and residual term -- achieves a 10.35% average return improvement, with gains up to 13.57% in wheeled-biped locomotion tasks. These results highlight the benefits of cross-embodiment data and composite generative architectures in learning robust, generalized locomotion skills.


Target Defense with Multiple Defenders and an Agile Attacker via Residual Policy Learning

Tao, Jiyue, Shen, Tongsheng, Zhao, Dexin, Zhang, Feitian

arXiv.org Artificial Intelligence

The target defense problem involves intercepting an attacker before it reaches a designated target region using one or more defenders. This letter focuses on a particularly challenging scenario in which the attacker is more agile than the defenders, significantly increasing the difficulty of effective interception. To address this challenge, we propose a novel residual policy framework that integrates deep reinforcement learning (DRL) with the force-based Boids model. In this framework, the Boids model serves as a baseline policy, while DRL learns a residual policy to refine and optimize the defenders' actions. Simulation experiments demonstrate that the proposed method consistently outperforms traditional interception policies, whether learned via vanilla DRL or fine-tuned from force-based methods. Moreover, the learned policy exhibits strong scalability and adaptability, effectively handling scenarios with varying numbers of defenders and attackers with different agility levels.